Throughout the first 3 weeks of this subject, it has been made known that technology not only enhances innovative and creative ideas but it also allows for entirely new ideas to be created. Over the weeks I have been able to encounter various technologies, that I otherwise would not have seen and it has allowed me to see that there is still more to invent and to create, it just takes a little bit of curiosity and a want to change the world for the better.
It must be noted the creativity should be taken with some risk, in other words the creator must have an expectation to both fail and succeed (Catmull, 2008). This idea comes from Pixar, a film production company that constantly raises the bar with its creative movies and stories, they also state that being creative is not taking the obvious route which is what many technologies help to achieve, taking the road less traveled to eventually come to new, exciting and uncharted areas.
We have also seen, within our tutorials, how these technologies can be used for other purposes and not just sparking creativity such as how they can be used in the classroom for other KLAs. We were introduced to many different technologies and asked to write a lesson plan for a KLA that could easily be used in the classroom. An example of this is Animation-ish, an easy to use software that provides three levels of varying animating difficulty. Students can use this program to bring their stories to life and create a whole new environment.
This program offers a way to allow children to be engaged with their work and create something that will ultimately last them a life time.
While discovering this program, many other emerging technologies were presented to the class, a particular technology that I found interesting was the Osmo. This technology is a mirror that can be placed onto the front facing camera on an iPad to allow for interactive games. This innovative idea is great for classroom use as it is a fun, interactive way for students to learn a variety of different things.
Catmull, E. (2008). How Pixar Fosters Collective Creativity. Harvard Business Publishing.